GentsWithBeards.com

About GentsWithBeards.com

I had an interesting problem the other day. In our OpenGL application, we had problems with our texture-mapping. For some reason, two of my textures would render fine, but upon introducing a third texture, one of the others would disappear. They would render as white squares (which makes sense, since we use a lot of square meshes). This drove me crazy for a couple of days, until I came across this post in the Apple discussion forum.



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