Runuo.com The RunUO Gaming Network

Title

RunUO.com - The RunUO Gaming Network

Description

The RunUO project was founded in August of 2002 by developer Krrios and project manager Ryan. The server started out simply as an application to the Ultima Online client Krrios was writing. It did basic packet work to allow him to simulate the communication between his client and EA Games' servers. The first notion of this program being successful came when it was discovered how smooth the walking engine was. At the time no other emulator even had a close interpretation of the walking in Ultima Online. We posed a question: "If it was this easy to do walking, how hard could the other aspects of the game be to complete?"

Thus RunUO began. The team quickly moved from walking and talking to the main skills having been implemented. In just over a year, 36 Beta released with nearly 5,000 code changes or bug fixes. The RunUO team has delivered solid, stable releases to its community every time. How is this done? A production shard is run that gets code updates before we release, therefore testing every piece of code before it goes into production and is released to the public. The team operates by the philosophy, "If we are going to send it out to you, we are going to use it also. We would never release something we weren't comfortable running and this has proven to provide a solid release every time."

The development cycles of RunUO began with swift major implementations and are now down to the fine tuning of the major subsystems and heading into a final release of the 1.0 series. This marks the first time that any group has come this close to creating an environment so closely matched to the one over one hundred thousand people pay to play today.

read more

Languages

English

Additional Information

Related Domains

External Links



Retrieved from "http://aboutus.com/index.php?title=Runuo.com&oldid=35445426"